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December 16th, 2012, 16:15
Glad to see there's not a huge emphasis on the romances. Seems like for DA:O *the most recent "spiritual successor" to the IE games and yes I know not an Obsidian product) that was a major selling point. While I enjoy the NPC interactions, forging romances in a game just doesn't appeal to me.

I also like their approach to voice overs: the less the better imo.
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