March: Mass Effect 3 came out and dominated discussion of all games for the next two months. My dislike of the ending itself is well-documented, so I'll just make two quick points: first, it's only because everything else worked so well, through all three games, that a five-minute ending could be such a shock; and second, how crazy awesome is it that a video game's story inspired such argument?
April: Lots of old-fashioned RPGs got funded on Kickstarter this year. But The Legend Of Grimrock actually got released in April. It's an homage to the tile-based, real-time, puzzle-filled, party-created RPGS of the late '80s and early '90s-important games like Dungeon Master, Eye Of The Beholder, Lands Of Lore, or Stonekeep. The puzzles and I don't get along, so I've always struggled with this subgenre. But I'm delighted that it exists, delighted that it's successful, and especially delighted that its developers have added a construction kit.