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December 27th, 2012, 00:21
I think the difficulty is in the core of DS. Atmosphere wouldnt be like that if we had difficulty options. and that feeling whenever you defeat a boss, never come to you if it had a difficulty option + the game difficulty is'nt in combat itself, it's in exploration too. if you explore somewhere wrong, you have to go back and go in the right direction. i call it difficulty as well as mystery! sometimes it should be like this to be mysterious. and ofcourse there was someways to lower the difficulty, but again it's all back to exploration of the game. like we have rusted iron ring which was very usefull and if you went to the blightown without it, you'd die simply
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