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December 27th, 2012, 12:54
Originally Posted by Fluent View Post
It will be interesting to see what the Dark Souls people think is best for their franchise.
I think they can have their cake and eat it too. Because there is nothing particularly wrong with the game, and the difficulty is mostly a marketing ploy.

Here is what I suggest they do: Keep the core gameplay and difficulty as it is, in order to market the game to elitist gamers who like bragging rights and the satisfaction of beating a challenge. (This game is supposed to be hard, dude!)

Include a "Sorry Loser" mode. If you start the game in this mode, you are awarded an ironic "Sorry Loser" achievement (this is foremost a console game after all) and you are cut off from the online community with all its hints and multiplayer options, as well as from the prospect of earning any further achievements with this "Sorry Loser" character. What you get instead is the option to tweak the damage taken from 100 percent (as in the core game) down to perhaps 80, 60, 40 or 20 percent.

Downgrading your regular character to "Sorry Loser" status should be an option at every campfire, should the game prove too frustrating in the long run. Playing as a "Sorry Loser", you should be able to adjust the difficulty up or down at every campfire, but once a character is awarded "Sorry Loser" status, it stays that way, of course.
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