Originally Posted by AlrikFassbauer
This game's premise is WAR OVER PEACE - War is the way of letting players experience a level-up, a "rise to power", to let them experience how their characters grow uup.
Peace cannot achieve this. So Peace is regarded as inferior by the developers, because Peace = Stagnation, and War = Evolution.#
To me, this sounds very much like The Sith Way.
But, disturbingly, this is the way of the Developers - or otherwise they would have included many, many, many more ways of PEACFULLY solve quests …
The game's designer's and developer's goal becomes clear : The player should enlive the own characters' pürogression through WAR, not through PEACE -
- which results in the thought-model of
"Bad is the new Good"
or, in this case :
"War is the new Good"
or, to put it even more extremely :
"War is the new Peace"
It is clear that the designers/developers do not want us to enlive a time of peace - they have decided that it is the "best" for us to enlive character prograssion through war.
Based on these imho rather philosophical thoughts it becomes clear why no-one of the classes - be it Sith or Jedi or Soldier or Smuggler or Bounty Hunter - won't ever be able to bring peace into this game setting :
It is called "Star Wars" - and it is about nothing but WAR,
NOT about PEACE.