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December 27th, 2012, 15:12
I wrote this today in the SWTOR forums :

Originally Posted by AlrikFassbauer View Post
This game's premise is WAR OVER PEACE - War is the way of letting players experience a level-up, a "rise to power", to let them experience how their characters grow uup.

Peace cannot achieve this. So Peace is regarded as inferior by the developers, because Peace = Stagnation, and War = Evolution.#

To me, this sounds very much like The Sith Way.

But, disturbingly, this is the way of the Developers - or otherwise they would have included many, many, many more ways of PEACFULLY solve quests …

The game's designer's and developer's goal becomes clear : The player should enlive the own characters' pürogression through WAR, not through PEACE -

- which results in the thought-model of

"Bad is the new Good"

or, in this case :

"War is the new Good"

or, to put it even more extremely :

"War is the new Peace"

It is clear that the designers/developers do not want us to enlive a time of peace - they have decided that it is the "best" for us to enlive character prograssion through war.

Based on these imho rather philosophical thoughts it becomes clear why no-one of the classes - be it Sith or Jedi or Soldier or Smuggler or Bounty Hunter - won't ever be able to bring peace into this game setting :

It is called "Star Wars" - and it is about nothing but WAR,

NOT about PEACE.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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