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December 27th, 2012, 18:23
At the Moment I think 8 is a good solution - particulary if Tank-Characters are easy to manage. This is something that irks me with Projekt Eternity from Obsidian; they want to balance the classes; while I can understand that balanced classes are important in PnP I don't see the need to balance classes in a single-player CRPG - on the contrary, i.e. to protect a healer and to know when to use a healing-spell is often a important decision in a computer-game, while it is certainly boring in PnP if you can only decide to try to hit a enemy or not or to heal someone or not.
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