RPGWatch Forums - View Single Post - Wasteland 2 - Using Real Science for Believable Sci-Fi
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December 27th, 2012, 20:28
While I agree that scientific realism is a good thing in a story, RPGs have never been plausibly realistic in terms of elements like wounds management. It would be interesting if they include a plausible mechanism for the latter, say like limited nanotechnology self-repair.
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