Dungeons & Dragons: Daggerdale received generally negative reception, with a 47 score on Metacritic. Joystiq rated the game a 1.5 out of a 5 scale. They stated that "It's not just a bad game, it's a terrible use of Wizards of the Coast's timeless license"
GameSpy's Andrew Hayward also gave it a 1.5 "poor" rating out of 5, criticizing its lack of innovativeness, as well its voice-acting, character models and "dialogue-heavy" story.
Gametrailers gave it a 4.8 out of 10 saying that Daggerdale is cheapened by dull quests, bland combat, dreary environments, and an overall unpolished feel.
GameSpot gave it a 4.5/10 criticizing the distracting screen tearing, pop-in and bugs but enjoyed the core combat.
Eurogamer gave it 7/10, calling it solid but also noting its lack of innovation.
GameZone gave the game a 4.5 out of 10, stating "The fact that Daggerdale relies heavily on its D&D roots is perhaps its biggest downfall. From the cliché storyline to the uninspired side quests, muddled graphics, and most of all the bland and repetitive combat, Daggerdale is one place that you’ll be reluctant to save, let alone care about."
Jeb Haught of The Charleston Gazette and Pavel Barter of the Belfast Telegraph complained that the game was very buggy, with the former concluding, "D&D: Daggerdale would be a fun game if it had received stringent testing."and the latter, "D&D has been around for over 35 years—it deserves much better than this."