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December 31st, 2012, 07:29
Wow. Did somebody set exaggeration to 11? Could we have some rational criticisms, maybe? Like how it could have possibly taken so long for them to decide their PvP model wasn't fun. On the one hand, I'd like to say we have to assume by "working on it" all this time, they really meant, "when we have spare time we work a little bit on it". On the other, given how this echos the deeply flawed itemization system they went live with, I'd have to say some of their development methodologies need serious revision, if not all out blowing up.
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