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January 14th, 2013, 12:32
Originally Posted by Pessimeister View Post
See, saying that about Ruins of Myth Drannor kind of validates my point a little.
Nah, I was referring (half jokingly) to the popular complaint that some encounters take way too long to play out in that game due to the animations of certain enemies.

Athough I do think RoMD is one of those rare games that could have worked with either style. Too bad it's not a better game in general.
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