Gas Powered Games - Now on Kickstarter
View Single Post
January 18th, 2013, 20:36
This would greatly benefit from a character / unit development update imo. Just saying the wildman starts with clubs and eventually uses swords and medicine, ect…. It’s just hard to imagine much progression for a prehistoric fellow.
Discovery of fire, druidic magic, missile weapons, traps… And in the armor department besides wool, leather, bone, ivory… I’m coming up with little in the technology department as well.
It’s looking like few options could cripple the game with repetitiveness, simply due to the context restrictions. I’m sure I’m not the only one thinking this. If they could address that reassuringly, it could give ‘em a big boost.
Swords and Sorcery - Underworld and Sovereign
Original Sin Donor
Join Date: Mar 2010
View Public Profile
Send a private message to Charles-cgr
Visit Charles-cgr's homepage!
Find More Posts by Charles-cgr