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January 19th, 2013, 04:18
I'm sorry, but you're either being willfully ignorant, or just have very little knowledge of the kinds of choices and consequences that you can already find in particular cRPGs.

The whole concept in game design was actually a key feature of the games made by Troika for instance. (Arcanum, Vampire the Masquerade: Bloodlines in particular…)

Some more notable games that feature strong choice and consequence off the top of my head:

Fallout 2
Fallout New Vegas
Vampire the Masquerade: Bloodlines
Witcher and Witcher 2
Mask of the Betrayer
Ultima IV

I'm sure other players can list more and even illustrate the specific instances of where player agency is capable of affecting a game world and showing its consequences.

Edit: Forgot to give a couple of "what I'd like to see" in the Witcher 3.

1. The eradication of QTEs.
2. A return of the pastoral "folk feeling" from the first game, perhaps something less epic than W2. (Vague and abstract, but noticably missed for me from the sequel)
3. A more unique combat engine (Although, admittedly I'm yet to play W2 enhanced…)
4. A more obvious neutral path; or more tangible narrative focus upon Witcher neutrality itself.
5. Deeper alchemy system.
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Last edited by Pessimeister; January 19th, 2013 at 15:17.
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