Originally Posted by Pessimeister
I'm sorry, but you're either being willfully ignorant, or just have very little knowledge of the kinds of choices and consequences that you can already find in particular PC cRPGs.
The whole concept in game design was actually a key feature of the games made by Troika for instance. (Arcanum, Vampire the Masquerade: Bloodlines in particular…)
Some more notable games that feature strong choice and consequence off the top of my head:
Fallout New Vegas
Vampire the Masquerade: Bloodlines
Witcher and Witcher 2
Mask of the Betrayer