RPGWatch Forums - View Single Post - Kingdoms of Amalur: Reckoning….
View Single Post


January 20th, 2013, 17:43
I'm early in and haven't seen respawns but they could be there. This doesn't seem to be a game where you would backtrack to an instances area (like a cave for a side quest) so I'm not sure really. I detest respawning too which is one reason I hate Sacred and Dungeon Lords, so I'll be sure to report back what respawns and how it affects gameplay. Light respawning doesn't bother me as creatures do wander, but Oblivion or Sacred level core gameplay mechanic respawning is completely unacceptable to me. Add level scaling to respawning and I would delete the game.
"For Innos!"
ToddMcF2002 is offline


ToddMcF2002's Avatar


Join Date: Oct 2006
Location: Boston MA
Posts: 2,514
Mentioned: 0 Post(s)