Kingdoms of Amalur: Reckoning….
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January 20th, 2013, 18:33
I found combat to be pure action (I prefer combat based on character skill, not player skill), and the large world surprisingly soulless. Found the first dozen hours fun in a cartoony way, then it started to feel hollow and repetitive. You can totally play it on autopilot just by following the quest compass and doing your same 3 routines in each fight. In the end, there was not enough there to keep me from moving on to Legend of Grimrock and then other things.
Join Date: Feb 2011
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