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January 21st, 2013, 23:01
Looks great to me - always like to see what players can do. I am not sure if this is relevant but I saw this quote which may answer the inter-dimensional travel … which doesn't bother me all that much considering some of the other technology loop-holes of Fallout in general.

That's it, when the player fractures the Modulating-field Gate, it sends the player to a random place in Brazil for five minutes, before whisking them off to LA. For reference, the Gateway is linked to the stealth-boy technology and is used to transport between locations. But, because Fallout is always more than it appears, the field has shit living in it, and consequences of its use involve the backstory of the broken 1950s timeline, and presents hints at a 1980s one.
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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