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January 22nd, 2013, 18:32
Originally Posted by GhanBuriGhan View Post
Question was it really freee movement 3D (as in DF) or tile/step based movement. And what was the combat like? Might help narrowing it down a bit more.
Tile movement. I don't remember combat directly though. There might have been cheap "whooshing" sound effects to indicate action, but I could easily be splicing in stuff from other games. It was also using 2d sprites even when on the 3d map. I remember this because I got lost at one point and came across the same giant blue beetle corpse repeatedly from different directions and it always looked the same.

Edit: daggerfall wasn't one tile at time?
Wonko the sane is offline

Wonko the sane



Join Date: Jan 2013
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