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January 23rd, 2013, 18:39
By story/plot I don't mean just textual stuff, which I often don't even bother to read, but the whole ambiance that enables one to suspend disbelief and imagine one is in a different world. The graphics, voice overs, sound etc are all a part of that illusion. In many recent games (Guild Wars 2 for instance) I feel a bit of a disconnection, where I wasn't able to imagine the world and my toons living in that world. Also it sometimes feels that the enemy isn't really an enemy, but just mobs stuck in certain places as road bumps. I felt that might be because they weren't really trying to design a consistent world, but rather just to provide their users with particular mechanics and mobs as cannon fodder.
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