RPGWatch Forums - View Single Post - Kingdoms of Amalur: Reckoning….
View Single Post


January 31st, 2013, 01:27
Fluent at this point I'm just talking about the quest structure. In many RPG's today you have multi layered quests, such as making X number of people happy (with side quests) to earn a reputation to qualify for another quest that earns the end goal. Or simply chaining quests together. There isn't much of that. MMO's have generic quests so they can have lots of content. LOTRO is my MMO haunt of choice and the generic quests are very similar.

My disappointment in the Might skill system is because I love the combat and want it to be even more dynamic.

Like I said, its a solid game. Teeth of Naros did *not* feel like an MMO, the story was strong and the quests were less generic for sure. I'm hoping more of the main game will be like that. I'm still playing
"For Innos!"
ToddMcF2002 is offline


ToddMcF2002's Avatar


Join Date: Oct 2006
Location: Boston MA
Posts: 2,514
Mentioned: 0 Post(s)