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February 1st, 2013, 10:50
Grimrock is a deserving winner, I think. Not only was it a fun game, that does what it set out to do pretty well (I didn't finish it so far, but enjoyed my time with it), but I find it also impressive as a project: small team, yet very rapid development, nevertheless very professional, impressive production values, solid PR work without hyping, good community interaction… It's a model worth noting for potential future indy developers.
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