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February 5th, 2013, 11:42
Originally Posted by Couchpotato View Post
There probably aiming for more sales that's probably the reason for change.
Are they supposed to aim for less sales?

I don't think the decision to go completely open-world is really about sales though. If open-world guaranteed more sales then more publishers would have jumped on that bandwagon a long time ago. As it stands now, there aren't many studios making true open-world games.

Besides, the first two games weren't exactly what I would call linear to begin with. TW2 was quite open, just not very large and separated into chapters.
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