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February 5th, 2013, 12:21
For me there are a few issues with open world games:

-they allow less control over players actions which means balancing is difficult. Its easy to be over- or under-powered at particular points in the story eg "epic" end battles where you swat the big bad like a fly.
-narrative can suffer because the sense of urgency, of getting on with the story, is lost as you wander aimlessly around a huge world.
-huge game worlds mean more resources spread thinly; look at how Gothic 3 ended up compared to 1/2. Its a good game, but not as good as its predecessors as the content was spread thinly across the world, eg characterisation and conversation trees were very shallow.

Not saying they can't solve these problems - but they do exist.
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