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February 8th, 2013, 02:32
I'm not real sure how much of the difference is difficulty and how much is demand.

Take healing. You could have a cleric in the party with X healing spells per day, you could have heal kits in characters' inventories, you could have healing packets lying around, you can have auto-heal if Y seconds, whatever, but it's no problem to make a hard OR easy game from any of these systems. The big differences are how well the system fits into your world and how much demand you put on the player. The auto-heal option is by far the least demanding.

If you're a casual gamer type then that's one less thing getting in the way of you killin' stuff in the limited time you have to play. If you're more hard core then that's an interesting piece of gameplay that has been dumbed down.
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