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February 8th, 2013, 06:45
Fluent I dredged up some old notes about Overhaul that may or may not be useful for you.
From a post about 2 years ago…
Did some more tweaking and I think I've found a decent graphical balance, closer to the true Morrowind and friendlier FPS.

A note on FPS: FRAPS says my wilderness FPS is around 20, which for Morrowind is actually just fine. My intown is 16, pretty borderline but there is no combat so its workable. Bottom line is the engine was never meant for this kind of thing so you take the good with the bad. My machine can play Nehrim at 40FPS so what can I tell you. Some NPC animations are jilting in the distance, not sure why. I think I'm almost at the point where I'd stop tweaking and start playing.

A note to KINGPIX:
I highly recommend some king of tweak guide. Way to many things to choose and some debilitate performance for no gain. Again, just an opinion.

Here are the key changes I made MGE:
1. Grass in MGE to 0. It doesn't belong in Morrowind anyway.
2. Kill all shaders in the list except Occlusion and GodRays. Frankly, the HDR and other shaders were doing nothing but killing performance. I don't see a noticeable difference really.
3. Distant land to 400 (orginal MGE default)
4. AA to 2x
5. AF to 8x
Changes in MGSOO:
1. turn off all the extra trees, color and bushiness. There is too much object pop with all that stuff anyway. You can't see it in the screenshots but it is bothersome.

Checkout the cool god rays

More tweaking about 6 months later…

I must have done something right this time because I'm getting a better framerate. I decided to select a bit less on the texture packs (the roads look like MW roads again and the foliage is not drastically changed) and I dropped the Screen Space Ambient Occlusion (SSAO) shader and went with 2x AA, 4x AF. I still have godrays, HDR and water effects.

It is where I want it. Looks amazing in Widescreen, hi res textures, godrays etc. Really looks fantastic. 1.3 patch installed.
"For Innos!"
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