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February 8th, 2013, 21:55
Originally Posted by Zaleukos View Post
Older games (pre infinity and Fallout) tend to be very limited in character interaction and choices and consequences, but there are some exceptions.
I'd like to point out one of the exceptions (at least for the second point): Dragon Wars. Not only most situations have multiple outcomes (such as getting out of Purgatory in the beginning), but some of your choices can lead to pretty interesting consequences (such as a town getting destroyed). I also second the Dark Sun endorsement.

The Goldbox games are more similar to IWD than to Baldurs Gate, with lots of fighting and little else.
The Buck Rogers games are an exception, though. In spite of the high combat rate, they offer skill-based gameplay (with a ridicolously extensive skill system) as well as some very interesting instances of choices and consequences (such as the multiple ways you can deal with some factions in Matrix Cubed, with appropriate consequenes in the last mission)
Last edited by cacaro; February 9th, 2013 at 00:13.
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