Originally Posted by ChienAboyeur
Nope. People can feel unimpressed by the video, even if very early gameplay.
I am not sure this game resolves turn based and tactics issues. Flanking? For what?
Good points though: at this moment, certain very easy tasks seem to be kept very easy. It is the nature of turn based games to inflate very easy tasks'difficulty (like shooting an elephant right in front of you, five meters away) in order to make up for the staticness of the combat.
Some odd things: discovery of the world based on perception. Illustrating texts showing up according to the character's perception. Can turn easily devastating. Can you imagine replaying again the game just to try the few objects that escape the perception testing of the characters?