Turning the text boxes into sound makes it cost a lot of more money and decreases a lot of the flexibility. Therefore for most of the dialogues and especially the flavor texts I welcome the switch to texts as stated in my previous comments. But having texts or voice overs does not make any difference in terms of "is this a good rpg". Some enjoy voice overs (I do mostly) but it limits the freedom a lot technically.
I am not sure why you don't see an RPG here. Maybe because they presented more of the strategy part than the RPG part? Maybe because you enjoy hack and slashing enemies in real time by walking by and don't want to "waste" time with combat? As far as I can judge even the most time in P&P D&D games is "wasted" on combat.
I really don't know what you were looking for. Another Mass Effect or Dragon Age 2?