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February 11th, 2013, 12:18
RPG's essence is not about combat. It is neither telling or tailoring a story. It is role playing.
Although the tailoring of a story is, understandably, more easily confused with the concept of role playing games. Maybe not in the world of video games, where it appears that tactical combat passes off easily as role playing (and tailoring stories is more the realm of adventure games), but in PnP, where there's even a theory, much in vogue a few years ago, claiming that the construction of a narrative should be the aim of the new role playing games. Notice that I am not endorsing any of these concepts, just stating them. I understand the reasons behind them, it is easier, as you already wrote, to base cRPGs in tactical combat, as it easier to base a PnP RPG in the construction of a narrative, taking turns among the people around the table, than it is to… just role play.
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