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February 11th, 2013, 16:22
Games for which the aim is to build a narrative are not new role playing games. They are not role playing games. They are narrative games.
Have you tried telling that to a "Narrativist role player"? Maybe on some foruns they will accept that their concept changed so much the basis of RPG that there is only a slight connection between the two. But usually they want to maintain the connection to RPG. I'm talking about pen & paper, of course, the niche is already too small, so I suppose the narrativist game designers want to "sell" their product as the natural evolution of role playing. In computer gaming I don't think the reason is the same.
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