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February 15th, 2013, 21:46
Originally Posted by Thrasher View Post
Actually, from what I've read, SS2 was a "dumbed down" SS 1. Noticing a pattern?
Yes, other than improved graphics, SS2 was a small step back from the first game.
As I recall, System Shock was the first game with a real time physics engine, created by Seamus Blackley. I still remember being amazing by dropping a cylinder on the floor and watching it roll down a ramp… I was easily amused in those days.

SS2 had “streamlined” physics, simplified controls, fewer ammo types, missing cyberspace element, no dark areas to explore, more action, less hacking, and the environments were simply less “dense”. Nevertheless, SS2 was superior to BioShock which suffered from a bad case of consolitis.
Last edited by Vindicator; February 15th, 2013 at 22:02.
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