The dialogue system is nicely done. It shows your resources, different options, and what's been said previously. Most options appear to be aimed at role-playing a personality and sometimes you're forced to go along no matter what you say, but the different outcomes are there as well. For example, if you leave one of party members behind to guard your cargo (the game's resources), it will be safe and sound. If you don't, you'll lose some to thieves. Very text-adventurish.
Speaking of the resources, you have:
- Valuables - generic treasure you'll be using to buy things and bribe officials.
- Medicine to heal wounded (more on that later)
- Rations to eat every day to keep morale steady (hungry men start getting all kinda ideas)
- Equipment (upgrades weapon and armor of your troop whatever that means)