RPGWatch Forums - View Single Post - Hero-U - Update #35, A RPG Slider
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February 16th, 2013, 02:11
Originally Posted by Myrthos View Post
So a slider that's turns on and off combat? Combat is just a mechanic between Adventure quests the frequency of which is dictated by the slider?

It makes it seem so artificial then.
I didn't have this reaction at first, but now that you point it out, yeah…
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