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February 16th, 2013, 02:21
Originally Posted by Thrasher View Post
Actually, from what I've read, SS2 was a "dumbed down" SS 1. Noticing a pattern?

So here's a thing. If a bunch of Codexers and RPGwatchers met up with Gamasutrians, would there be an explosion?

I mean, is a lot of what the old-school fans (me included) like considered bad, unstreamlined design in professional circles now? Is what's being taught at Digipen and Carnegie Mellon and becoming accepted as pretty much design gospel basically the stuff we call "dumbed down"? I usually see accusations tossed about cynically going after the lowest common denominator to grab more cash, but I wonder if the reality is that it's increasingly becoming "that's just how you do elegant design in games, duh."

edit: <blows the Rampant Coyote man horn> Hey, you're in the middle of all this and know more about the people coming up through the pipeline. Is there any truth to this?
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