RPGWatch Forums - View Single Post - Hero-U - Update #35, A RPG Slider
View Single Post


February 16th, 2013, 14:43
Originally Posted by Lucky Day View Post
So a slider that's turns on and off combat? Combat is just a mechanic between Adventure quests the frequency of which is dictated by the slider?

It makes it seem so artificial then.
worked for Mass Effect, just without the slider (combat was just filler for talky-talky choose good/evil response cutscenes)
wolfing is offline


wolfing's Avatar
Dalek SasqWatch


Join Date: Sep 2008
Location: Tardis
Posts: 4,804