RPGWatch Forums - View Single Post - Grimoire - Demo Available
View Single Post


February 20th, 2013, 07:39
Originally Posted by Roq View Post
Think you have to see it as beta, it's a huge and complicated game with basically a single developer and was mostly developed for DOS, so there are bound to be a few quirks initially.
It appears that he didn't even test the demo on an operating system which is used by over 50% of PC owners??!! For someone who claims to be some sort of programmer god, he sure doesn't know much about the software development life cycle. You need to test your shit. Don't just throw it over the wall and hope for the best. I know this is only a "pre-demo" demo, but this is pretty ridiculous.

I know that you backed the project, Roq. I certainly hope you get a decent game out of it. However, I don't see how you can be so positive when the developer keeps making one stupid mistake after another. Furthermore, given the complexity of the game, there is no way that even a demo should be packaged without a detailed pdf manual. The Wizardry manuals were huge and with good reason. I used to love reading them. Good stuff!! It takes a lot of time to write detailed documentation, and my impression is that he hasn't even started it yet. Let's not even mention the hint guide. The documents will take months to prepare.

Finally, how does one person balance/bug fix a game with 200+ maps? Has there ever been a blobber game this large? Assuming the game is released this year (personally, I don't think it's possible), it will take a hell of a lot of additional effort to polish. Based on his actions thus far, does Cleve really seem up for the task?

This whole saga is like watching a bad train wreck. I can't stop watching…or laughing. Why am I laughing at this awful and gory train wreck? Do I need therapy?
Last edited by gozioso; February 20th, 2013 at 17:12.
gozioso is offline


Original Sin 1 & 2 Donor


Join Date: Jul 2010
Posts: 256