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February 23rd, 2013, 08:43
Originally Posted by jwmeep View Post
Hey Cleve, since you are here, it gives me a chance ask the source directly. Why the second crowd funding campaign? I realize that you didn't come close to your original goal, but since you went through indie go-go, you were still able to collect all the money raised. Why was a second campaign needed? I know that in some of your comments you said that one of the benefits of the campaign was it gave you motivation to finish. Was the amount raised from the first campaign not enough motivation?

Marketing wise, the move makes sense. You did just release a demo, so maybe more people will be interested, or people who missed it the first time, but if that's the case, why not just go with pre-orders?
Apparently lots of people are grateful for the chance to get a pledge in now that they have seen the demo. I think there are people who still honestly believed the game did not exist. So now they have the demo to see what the game plays like.

The campaign is a form of pre-order in that you are able to get something that will not be possible when the game is released. The manual, poster and hint guide will never be sold anywhere else when the campaign ends. There will be this one chance and then you will only be able to buy the game through traditional channels as digital media only.
… and you thought it would never be finished!
Cleveland Mark Blakemore is offline

Cleveland Mark Blakemore



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