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February 24th, 2013, 11:14
The keyword system seems levels above what most other RPGs are doing in terms of reactivity in their conversation systems.
When I first saw the gameplay video my first thought was "its like Morrowind and its topic/keyword conversation system". But reading their example makes this much different.
The idea that the same keyword/sentence will get different responses depending on so many factors seems really cool. Previously gameplay choices, chr stats, chr equipment etc.
But even the order of which you choose to use the keywords in can get you different responses.
I am really excited for this title.
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