RPGWatch Forums - View Single Post - Project Eternity - Update #44, Rules of Engagement
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February 27th, 2013, 15:47
Originally Posted by azarhal View Post
Grimoire Slam FTW!

But good lord people really don't like having to think when they play games (check kickstarter comments). I really like this Engagement system personally.
And for a lot of them, even just reading the whole update post is too complicated it seems. Based on comments like "so characters are essentially stuck in combat once melee begins? sux!" it seems they missed the various ways you can break engagement.
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