RPGWatch Forums - View Single Post - Project Eternity - Update #44, Rules of Engagement
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February 28th, 2013, 01:49
I didn't use the kiting thing in those classic games because I thought it was an exploit, and would have made things too easy. So I like the sound of this new melee engagement system in the project eternity game, it sounds like a logical way to have a penalty for someone trying to run away from a melee encounter, which makes sense - the guy being fled from would get an easy shot to the other guys back. That said, don't make any "impossible" melee encounters and the combat balance better be good, otherwise people could get frustrated with this.
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