RPGWatch Forums - View Single Post - Project Eternity - Update #44, Rules of Engagement
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March 1st, 2013, 23:38
Originally Posted by azarhal View Post
Also, defensive fighting withdrawal would mean putting your defender(s) in the right spot to engage most of the melee attackers while you take the other party members to safety. There will probably be spells and buff that helps as well. If you know that moving party member A pass enemy X mean he will get hit like a truck, why aren't you putting a shield/speed buff on him to counter most of the disengagement attack effect?
Well true, but that's besides the point. This mechanic doesn't allow for a normal fighting withdrawal. Backing away is a standard tactic in just about any melee. But with this mechanic, you try to back away and you get smacked… unless you have some special means to disengage. I can see getting whacked if you turn your back and run, but not if you are incrementally pulling away and using the space to improve your defense. This seems borked.
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