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March 2nd, 2013, 04:36
Originally Posted by rjshae View Post
Well true, but that's besides the point. This mechanic doesn't allow for a normal fighting withdrawal. Backing away is a standard tactic in just about any melee. But with this mechanic, you try to back away and you get smacked… unless you have some special means to disengage. I can see getting whacked if you turn your back and run, but not if you are incrementally pulling away and using the space to improve your defense. This seems borked.
This is easily solved by introducing 5-foot step or shift mechanic, where instead of moving, you just move one square away (and don't suffer the attack).
This doesn't translate well in real time combat, so I think they will have each class an escape ability of some kind. Like the wizards Grimoire Slam, or whatever rogue did in the video.
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