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March 2nd, 2013, 23:33
I love the skill map system in Path of Exiles, but the limited inventory and crafting system based on collecting lots of cumbersome items was a pain (at least a year ago when I played it). I sort of wonder whether it's even feasible to take a single character ARPG based on Diablo and make it into an interesting long term experience. If you want to invent a game with the depth of chess you don't start off by modding Tic-Tac-Toe.
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