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March 3rd, 2013, 10:45
One of the problems with single character games that rely on aspirational gear grind to keep people playing is that all the various mechanics for gear aquisition tend to step on each other's toes: There is only so much gear that you can put in ten odd slots. When you add crafting and AH you have to nerf the drops so that any particular individual only very rarely aquires anything interesting. Then crafting has to be so hard and full of RNG that it becomes extremely frustrating too.

I don't see that these problems have a solution (outside of WoW raiding grind perhaps), whilst the only interesting things in a game are those that add to a players combat abilities. That's particularly the case in games such as ARPGs where combat is very simplistic.
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