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March 3rd, 2013, 11:22
Originally Posted by DArtagnan View Post
To take it further - developers need to think big and they need to expand upon all the vital features and take them beyond where they are now.
Maybe (I didn't play Hellgate), but that sentence is a bit short on specifics . Blizzard took about a decade to make D3 and Arenanet more than half a decade to make GW2. But, neither of them managed to solve the problem of squaring the circle - or rather of making a straight line vertical gear progression result in renewable gameplay. In Arenanet's case, eager to encroach on Blizzard's markets, they wantonly threw away all they'd learned in GW1 about horizontal progression.
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