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March 5th, 2013, 21:06
Blizzard always went for the mass-market. They've never created games for the few.

While they seem to have lost their magic touch - I don't think they're particularly obsessed with money. Not more so than any other developer would be in their position.

RMAH was a design choice meant to minimize the problem with gold selling and black market item trading. I can't say I necessarily agree with it - but I don't think it was about greed.

Of course, people will believe whatever their agenda forces them to believe.

We can't know with certainty anyway - but I tell myself I'm pretty good with people. The vibe I got from Jay Wilson going through their design process and endless iterations, I think the RMAH was exactly what he said it was - an idea stemming from their design department.




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