RPGWatch Forums - View Single Post - Lands of Adventure: An Old-School Style CRPG
View Single Post


March 7th, 2013, 11:57
Originally Posted by ProphetSword View Post
Thanks for the information. Even though I was initially hesitant, I have started to look into Unity, and may even utilize it. Perhaps I can take everything I've learned from this game development and create something even better.

That being said, I have suspended the Kickstarter for my project. I received a lot of negative feedback and I'm not sure that the project would get funded in the end. Better to just finish it on my own and not worry about it.
Sorry to hear it didn't go well. It does look like you've got a bunch of stuff together though, which should give you a big headstart however you choose to continue. I don't think you'd have too much problem porting what you've done into Unity, once over the initial familiarization hump.

Unity is good, because you can get a prototype up quite quickly, just using cubes and other standard parts of Unity. But mainly because with the asset store and popularity of the platform you can already get a wide variety of standard art assets for free in some cases (and Unity has a lot of basic terrain stuff built in) or very little $. Art assets has got to be the biggest hurdle, when working alone.

Like any complex API, Unity takes some work getting to grips with. These are good:

Basic Tutorial. Explains some of basic ideas well.

Hack and Slash Tutorial.

Also it may be worth checking out some of the frameworks specifically designed for working with RPG mazes, such as:

Roq is offline


Original Sin Donor


Join Date: May 2012
Location: Somerset/London UK
Posts: 1,501
Mentioned: 0 Post(s)