RPGWatch Forums - View Single Post - Torment: Tides of Numenera - Update #2, Stretch Goals and a Gift
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March 7th, 2013, 16:44
Originally Posted by Drithius View Post
And Chris Avellone is being overused in my opinion. It just seems like he's doing favors for Fargo at this point. Afterall, it's kind of ironic that one would produce a show of support for a project, the spiritual sequel to your ~14 year old baby, and not once talk about content - but just a list of names. Saying FUCK repeatedly for silly emphasis kind of puts me off as well for a professional project's debut.
Heh, I was actually surprised they have not included a MCA focused stretch goal yet to have him working at least in a capacity similar to his in WL2 if not something like creative director of writing/design or at least an overhead. Is it due to schedule conflicts?
I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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