RPGWatch Forums - View Single Post - Torment: Tides of Numenera - Update #2, Stretch Goals and a Gift
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March 7th, 2013, 16:53
Originally Posted by Kostaz View Post
Heh, I was actually surprised they have not included a MCA focused stretch goal yet to have him working at least in a capacity similar to his in WL2 if not something like creative director of writing/design or at least an overhead. Is it due to schedule conflicts?
Most likely - which is actually a good sign regarding Obsidian, I guess…
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