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March 8th, 2013, 16:46
All RPGs are "narrative games" (although I'm not sure that category even makes sense) - if you take the narrative out you are left with a slasher or a pure sandbox. Of course in the best case the narrative is very responsive to role playing decisions (which the Witcher series actually excels at, so I'm not sure what your point is) or is ideally, an emergent property of the game systems. Which we haven't really seen successfully implemented, although some sandbox games like TES offer at least a little bit of that.
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