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March 8th, 2013, 21:32
Originally Posted by GhanBuriGhan View Post
All RPGs are "narrative games" (although I'm not sure that category even makes sense) - if you take the narrative out you are left with a slasher or a pure sandbox. Of course in the best case the narrative is very responsive to role playing decisions (which the Witcher series actually excels at, so I'm not sure what your point is) or is ideally, an emergent property of the game systems. Which we haven't really seen successfully implemented, although some sandbox games like TES offer at least a little bit of that.

Narrative games' focus is to build a quality narrative. You decide in order to developp, amend the story etc The quality in the story leads and determines all.

Roleplaying games' focus is to build quality roleplaying. You decide in order to bonify the role playing events. The role determines all.
You do not need a story to role play. You need situations. It happens that when situations are strung together, they form a story.
So if you take the example of an interviewer during a hiring interview asking a interviewed to role play in several situations, strung together, the situations shape a story. But in no cases, the situations are decided to serve a narrative end. They all come to support a role playing session.

For a role playing session, situations that provide support for role playing are what is needed. Situations that once strung together makes a nice story are absolutely no guarantee of a quality role playing session.
Much better a flat story with solid role playing situations than a intricated story with weak role playing situations.
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